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361. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Ereshgikal wrote: Sentient Blade wrote: Lowsec is getting a 10% material bonus for T2? That's close to 80 or 90 million ISK for certain ships! i.e. the entire profit margin. How did you arrive at 10% material bonus for T2 for low-sec only...
- by Sentient Blade - at 2014.06.16 15:21:00
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362. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Lowsec is getting a 10% material bonus for T2? That's close to 80 or 90 million ISK for certain ships! i.e. the entire profit margin.
- by Sentient Blade - at 2014.06.16 15:06:00
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363. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Nullarbor wrote: Just ran the numbers on this, it's actually higher than you think. Thanks for running those - Is it something you can share? It would go a long way to abating the fear that these changes would be such a large barrier to ...
- by Sentient Blade - at 2014.06.13 10:10:00
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364. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Nullarbor wrote: but like I said, small corps will just use NPC stations. Fair enough, but to get the point home... can one of the database guys tell us how big your average indy corp (those running > 100 jobs per month) is? I'm gue...
- by Sentient Blade - at 2014.06.13 09:21:00
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365. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Nullarbor wrote: The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations. I think you're deliberately confusing a small indy corp with a nullsec alliance or R...
- by Sentient Blade - at 2014.06.13 08:59:00
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366. Logistics Help: NPC Ship Fitting Contracts - in Player Features and Ideas Discussion [original thread]
Context: Fitting up dozens or even hundreds of doctrine ships is an extremely laborious task. The process is slow, not out of any sense of game play, but due to the way the UI works, assembling, activating, fitting and then renaming each ship in...
- by Sentient Blade - at 2014.06.12 04:50:00
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367. Sticky:[Crius] Reprocessing feedback - in Test Server Feedback [original thread]
CCP Punkturis wrote: well mine hand animations *crosses hands* Well, deployables now perform an action by being drag-dropped over a hotzone ("space") and that is a recent UI change which works really well. So why not run with it? I'm confide...
- by Sentient Blade - at 2014.06.12 04:24:00
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368. What's your rl profession? - in EVE General Discussion [original thread]
Software Engineer, I design and build web applications for professional associations' remote education.
- by Sentient Blade - at 2014.06.06 18:36:00
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369. Sticky:Dev blog: Audio Customization Coming In Kronos! - in EVE Information Portal [original thread]
It's awesome. Needs to be in a tree view though, so items can be grouped / select / deselect all.
- by Sentient Blade - at 2014.05.28 15:31:00
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370. Sticky:Dev Blog: Little Things in Kronos: The Changes and Fixes You Ask... - in EVE Information Portal [original thread]
That all looks great. However, it's my opinion that those colour coded broadcasts should be set to show by default. If people want to remove them... which I don't foresee anyone doing, they could do that quite easily.
- by Sentient Blade - at 2014.05.27 14:56:00
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371. Sticky:Third Party Developers License - in EVE Technology Lab [original thread]
Quote: 13.1.Force Majeure. If either Party should fail in the performance of any obligation under this Agreement by reason of acts of God, acts of war or terrorism, labor strikes, civil riots, governmental seizure, orbital bombardment , or oth...
- by Sentient Blade - at 2014.05.27 12:38:00
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372. [API Request]Additional Security - in EVE Technology Lab [original thread]
I hear where you're coming from, application-specific APIs would be nice. I use a different method of authenticating users on my site; generate a random 10 digit code, tie it to there login, and then require them to donate 1 ISK to a specified ac...
- by Sentient Blade - at 2014.05.16 10:00:00
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373. Mobile Depot should allow instant repairs - in Player Features and Ideas Discussion [original thread]
Edited OP because specifics are specific.
- by Sentient Blade - at 2014.05.15 08:20:00
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374. Mobile Depot should allow instant repairs - in Player Features and Ideas Discussion [original thread]
Derath Ellecon wrote: If i can't have a mobile repair mod at a POS why should a device as compact as the mobile depot allow for it? I think people missed the keyword "Modules" -- Which can already be repaired in space with nanite paste, even...
- by Sentient Blade - at 2014.05.15 07:44:00
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375. Mobile Depot should allow instant repairs - in Player Features and Ideas Discussion [original thread]
Mobile depots are great, it's rare I take anything above a frigate out without including one in my cargo hold... it does seem to be missing a trick though, and that's repairing. Suggestion: When in proximity to a deployed mobile depot, modules sh...
- by Sentient Blade - at 2014.05.14 23:39:00
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376. Adding Contacts Text - in EVE General Discussion [original thread]
Mizhir wrote: It is? I thought it was for writing notes about the contact Ohh **** Same... oops.
- by Sentient Blade - at 2014.05.14 21:51:00
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377. The Armageddon - in EVE General Discussion [original thread]
Unsuccessful At Everything wrote: A Bhaalgorn and a Dominix had a baby and it was the Armageddon. This. So long as you can feed it cap, it's an absolute monster. Not quite a Bhaalgorn but 1/6th the price.
- by Sentient Blade - at 2014.05.14 21:11:00
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378. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
Beofryn Sedorak wrote: You can all relax kids. At fanfest the art team said they had finished it and passed it along to the people that implement it. It will be here soon enough. In the mean time, You can rest easy knowing the world will keep s...
- by Sentient Blade - at 2014.05.14 11:12:00
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379. Fitting the moot point - in EVE General Discussion [original thread]
Came expecting discussion on a new kind of warp disruptor... the "moot" point..
- by Sentient Blade - at 2014.05.14 10:42:00
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380. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
I'm not a wormhole player, by any stretch of the imagination, but I do distinctly remember the excitement for our small null-sec alliance (~300 people) whenever a large wormhole opened up between somewhere near our systems, and highsec, or somewhe...
- by Sentient Blade - at 2014.05.14 09:55:00
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